3D City Models
3D city models are used in various application fields.
In navigation they help to increase the recognition of the current position, in city planning they are indispensable to get to know the future appearance upfront, e.g. for new constructions in vacant spaces, in computer games they define the gaming environment and in the industry they help to calculate the noise and radiation dispersion.
GTA GeoService GmbH creates digital and physical 3D city models especially for your area of application. Define the area and the level of detail for your model.
Or license the already available 3D city models or smaller parts of them. More than 6000 km² of 3D city models in LOD2 with real roof and wall colors for more than 200 cities in Europe, America and Asia are available off-the-shelf. Find a map with the available areas of 3D city models right here:
Texturing 3D City Models
Depending on the available input data 3D city models can be textured in different ways. GTA GeoService GmbH offers the following texturings:
- photorealistic textures from terrestrial photos
- photorealistic textures from oblique imagery
- parametric textures
- phantom textures
- synthetic textures
- roof and wall colors, derived from nadir and oblique aerial imagery
More detail you will find in our PDF flyer.
90% Recognition Rate Modeling the State of North Rhine Westphalia in LOD2
A project to produce a complete dataset of building models in LOD2 for the State of North Rhine Westphalia, has been completed for Geobasis NRW (district government Cologne) together with our partner M.O.S.S. Computer Grafik Systeme GmbH. The data were produced fully automatically with novaFACTORY 3D Pro and tridicon® CityModeller. The completed LOD2 data were accepted in the desired quality and with a recognition rate of 90%.
Our expertise for your projects
We gladly advise you project-specific and customer-oriented. Ask for a quote for your project without any obligation. Write us an email.